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FOCUS GYM / Pearson Designers · AI Training & Hackathon / 2025

Exploring how Pearson could help students train focus, just like any other skill.

Focus Gym is a gamified concept that helps students build sustained concentration through progressive training, designed as a new feature inside Pearson's existing eText reader, alongside tools like Study Tools, Notebook, and Audiobook. And rather than fighting the urge to break focus, it redirects it: when attention slips, a guided meditation replaces the phone unlock. I designed and prototyped it in two days during a Pearson design hackathon, using an AI-accelerated process to get from idea to working prototype fast.

Role Solo concept design & prototyping
Timeline 2-day hackathon · 2025
Context AI Training & Hackathon for Pearson Designers
Deliverables Presentation, sizzle reel & functional prototype
Tools Figma (foundational design) Leonardo.ai (image generation) Bolt (functional prototype) Canva (sizzle reel)
01Impact
The 2-minute sizzle reel I created in Canva for final hackathon judging.
02Overview

The brief was open-ended: explore a practical application of AI for Pearson learners. I chose to tackle focus, a challenge many students face but few products address directly. Rather than another tool that tracks or blocks distractions, I asked what it would look like to train focus the way you'd train any skill, with AI shaping each session around the individual.

Over two days I took the idea from problem framing to a working prototype and a sizzle reel for final judging.

03Context

I participated in the AI Training & Hackathon for Pearson Designers, an event combining AI training, hands-on prototyping, and a judged demo day. The goal was to rapidly design and prototype a new user experience using AI tools to accelerate research, ideation, and execution.

Participants delivered:

04Problem

Students often struggle to sustain focus over time, especially in self-directed digital learning environments. While productivity tools exist, many treat focus as a static state rather than a skill that can be trained and improved.

Problem slide: Students are losing the ability to sustain attention, with supporting research citations.
Presentation slide: Students are measurably losing the ability to sustain attention, and research suggests it's a trainable skill, especially in adolescence.
05Concept: Focus Gym

So I treated focus as trainable, something a student strengthens over time rather than a trait they either have or don't, and designed Focus Gym to live where students already study: as a new feature in Pearson's eText reader toolbar, next to Study Tools, Notebook, and Audiobook.

Here's how I framed the pitch, from the opportunity through to where the feature would live and how it would work.

06Solution highlights
Functional prototype built in Bolt
07My role
08What this demonstrates
09What I'd reconsider

Given two days, I shipped streaks and badges as a visible progress layer, they're legible fast, which mattered for a hackathon demo. But the mechanic I actually cared about testing was "pause with purpose": when a student's focus breaks, Focus Gym doesn't fight that impulse, it redirects it, a guided meditation instead of a phone unlock, so the break itself becomes part of the recovery, not a relapse.

If I rebuilt this outside a hackathon constraint, the streaks would be the first thing I'd reconsider, they're the easy answer, and the meditation redirect was my attempt at the harder one.

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