Exploring how Pearson could help students train focus, just like any other skill.
Focus Gym is a gamified learning concept that helps students build sustained concentration through progressive training. I designed and prototyped it in two days during a Pearson design hackathon, using an AI-accelerated process to get from idea to working prototype fast.
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Won Best Solution Showing User Impact
A senior cross-functional panel recognized Focus Gym for addressing a real student need through an intuitive, motivating experience.
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Reframed focus as a trainable skill
Translated an abstract cognitive challenge, sustaining attention, into a concrete, user-centered product concept students could act on.
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Used AI as a design accelerator, not a crutch
Showed how AI can responsibly speed up research, ideation, prototyping, and storytelling, without replacing design judgment.
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Owned a concept end-to-end under tight constraints
Carried the idea solo from problem framing to a working prototype and an AI-generated demo video, all within two days.
The brief was open-ended: explore a practical application of AI for Pearson learners. I chose to tackle focus, a challenge many students face but few products address directly. Rather than another tool that tracks or blocks distractions, I asked what it would look like to train focus the way you'd train any skill, with AI shaping each session around the individual.
Over two days I took the idea from problem framing to a working prototype and a sizzle reel for final judging.
I participated in the AI Training & Hackathon for Pearson Designers, an event combining AI training, hands-on prototyping, and a judged demo day. The goal was to rapidly design and prototype a new user experience using AI tools to accelerate research, ideation, and execution.
Participants delivered:
- A functional prototype
- Testing insights
- A 2-minute AI-generated demo video (“sizzle reel”)
Students often struggle to sustain focus over time, especially in self-directed digital learning environments. While productivity tools exist, many treat focus as a static state rather than a skill that can be trained and improved.
So I treated focus as trainable, something a student strengthens over time rather than a trait they either have or don't.
Here's how I framed the pitch, from the opportunity through to where the feature would live and how it would work.
- Progressive training: sessions designed to gradually increase duration and cognitive demand.
- Gamified structure: levels, advancement, and visible progress to reinforce motivation.
- AI-supported build: AI tools accelerated ideation, prototyping, and presentation, aligning with the hackathon's goals.
- Student-centered framing: focus treated as a learnable skill, not a fixed trait.
- End-to-end concept design (solo submission)
- UX framing and interaction model
- Rapid prototyping using AI-assisted tools
- Creation of an AI-generated demo video for final judging
- Translating abstract cognitive challenges into clear, user-centered product concepts.
- Strong UX judgment under tight time and tooling constraints.
- Fluency in using AI as a design accelerator, not a replacement for thinking.
- Comfort owning a concept end-to-end, from problem framing to storytelling.